![]() They aren't, because they almost certainly wouldn't make more money that way. If they could've made more money off Diablo: Immortal by selling it at $30 (or whatever) and no microtransactions, they would've. I'm not gonna try and argue you should play these games I tend to avoid them myself, but you at least need to have the self-awareness to realize the truth of how these things work, and that you are the outlier, complaining about a capitalist model success story that isn't going anywhere. That's why microtransactions are so successful as a model. The people who refuse to play a game due to MTX are vastly dwarfed by the players who don't care/welcome them. This is just successful, which is why the monetization model's exploded throughout the industry. It's the center of the entire economic system and the engine that makes the economy turn. Predation on consumers is literally what capitalism is. D:I is showing more than 5 million downloads on the Android app store, and it's currently topping the "Role Playing" list on the Apple store. Microtransactions don't push players away, especially when it lets the publisher sell the base game at a lower/no cost to get more players in the door, as they are with Diablo: Immortal you're getting those figures reversed. What's more logical? Selling 7 million 60 bucks games with no P2W or sell half a million 60 bucks games and hoping the whales will carry it? If there's even a sniff of P2W then no one will buy it.There's better than a decade now of data on MTX and profitability, and there's a reason companies still strongly push that monetization model forward.īecause they make more money.
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